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NukeX 6.1 Released

The Foundry has just released NukeX v6.1 with a preview build of the 64-bit version for Mac. The GUI has gotten an overhaul as well and it is lookin' sharp. http://www.thefoundry.co.uk/articles/2010/07/30/113/nuke-61-and-nukex-61-released/

By |2020-09-23T11:14:25+01:00July 30th, 2010|Computer Graphics|0 Comments

Nuke .chan import in LightWave

Now you can both import and export .chan files from LightWave, which means you can easily use NukeX as a 3D camera tracking solution for LightWave. http://vimeo.com/moogaloop.swf?clip_id=12584028&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=&fullscreen=1 Download LScript

By |2020-09-23T11:14:39+01:00June 15th, 2010|Computer Graphics|4 Comments

Property panel to front

Here is a new LScript that toggles / brings the property panel inside of Layout to the front when you go from one item type to the next. http://vimeo.com/moogaloop.swf?clip_id=11392238&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=&fullscreen=1 Download LScript

By |2020-09-23T11:14:39+01:00May 2nd, 2010|Computer Graphics|4 Comments

Export Nuke .chan files from LightWave

Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. http://vimeo.com/moogaloop.swf?clip_id=8180471&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript

By |2020-09-23T11:14:40+01:00December 15th, 2009|Computer Graphics|11 Comments