These are a couple of simple inflate and deflate scripts, that can also prove to be useful alongside the Transform Polygon Islands script.

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I have added some changes to the polygon islands LScript.

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New LScript for you all. One thing to keep in mind is that the script can make Modeler stop recognizing scripts and plugins if it is clicked alot, some bug in LScript I guess.

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This is a really simple script, the only thing it does is to set the weight of the currently selected points to 100%.

main {
selmode(DIRECT);
editbegin();
vmap = VMap(VMWEIGHT,0) || error(“Please select a weight map first.”);
foreach(sp, points) {
vmap.setValue(sp, 1.0);
}
editend();
}

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Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you’ll see the overall coolness. This technique can also be applied to realtime 3D scenarios, animated normal map textures in Unity anyone?

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Although Nuke can read FBX files, it’s something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave.

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This is an old and I think my first LScript I made. It keeps things tidy.

Saves increments in a folder and does not overwrite any existing files. If you incremental save your file “myModel.lwo”, this script creates folder “myModel_incr” and adds the file “myModel_001.lwo” to it.

At the next incremental save it will add “myModel_002.lwo”, but you will still be working on the original “myModel.lwo”.

IncrementalSaveScreenshot

This helps in having a clean incremental history of your work as well as you will always know that “myModel.lwo” is
the actual latest save together with the highest number in the “myModel_incr” folder.

The script looks for the highest numbered file in the _incr folder, and creates a new file, one number higher.

If the file has not been saved yet, it will provide a file requester to specify a destination file.

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As a Mac user I use the app Quicksilver, brilliant for launching applications without having to click around with a mouse. Secondly, the caps lock key is an annoyance that has to be dealt with. There is no option in Quicksilver to use caps lock as a shortcut key (as it was with Enzo for Windows), so the quickest fix that gets you 90% of the way is to reassign the caps lock key to the option (alt) key in System Preferences > Keyboard & Mouse > Modifier Keys > Set Caps Lock to Option:

modifier-keys

Then in Quicksilver, make whatever shortcut you want the “regular” way of launching it, and at the same time set Modifier-only Activation > Double > Option

qs-prefs

You don’t want to launch Quicksilver each time the option key is pressed, therefor the setting is Double instead of Single. Whenever you now double tap the caps lock or the actual option key, Quicksilver will come up.

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lunarroversimulator

I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by JF&M.

I think this is a perfect example on how useful game based technologies can be when used industrially. This is something I have been preaching since the release of ShockWave3D and now through the use of Unity. The use of interactive 3D can be applied to anything from product visualization to training and procedure visualization and is applicable to any type of industry, be it onshore, offhore or in space.

Specific examples of usage:

  • - Getting to know an area without going there physically
  • - Virtual training on dangerous scenarios, i.e. explosions
  • - Visualize and train on important procedures, i.e. evacuation of oil rigs
  • - Performing virtual fire drills, i.e. what to do in case of a fire in the machine room
  • - Visualize buildings and large constructions, i.e. city planning
  • - Visualize technical products and solutions, i.e. tools for drilling
  • - Showroom presentations of your business and products

Please feel free to drive the Rover by either downloading the Mac version from Apple or download the Windows version from JF&M.

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My swedish pal Mikael Burman, has made a tutorial that includes usage of my latest LScript for baking keyframes. Check it out in the NewTek forums.

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