Space Ship 001

Here is the first doodle of my series of space ship jam sessions. 37 minutes. I think it is a fighter of sorts.

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A space ship a day

Would a space ship a day keep the doctor away? Considering doing a ship doodle each day, a one hour session of LightWave speed modeling.

Here is a doodle that took a day to finish:

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Keyfragger

This is a free LScript for LightWave to remove keyframes, so I call it Keyfragger. Peow peow! Its pretty much the evil twin of the Motion Baker script which has been renamed Keystove, just to stay in character.

Download LScript

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Peugeot RCZ

I just test drove this car today…

Nice

…and I must say, it would be perfect as a company car… :D

If only

just saying…

Now go buy some of my 1337 ware so I can afford it!

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Camera Fundamentals for Layout

The Gnomon Workshop has released a training DVD by Aristomenis (Meni) Tsirbas on how to do good camera work in Layout. Based on the preview video it looks quite nice.

http://www.thegnomonworkshop.com/store/product/887/Camera-Fundamentals-for-Layout

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LightWave 10 VPR

Rob Powers is showing off LightWave 10, speedy OpenGL and Viewport Preview Render.

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NukeX 6.1 Released

The Foundry has just released NukeX v6.1 with a preview build of the 64-bit version for Mac. The GUI has gotten an overhaul as well and it is lookin’ sharp.

http://www.thefoundry.co.uk/articles/2010/07/30/113/nuke-61-and-nukex-61-released/

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LightWave 10 Announced

NewTek has announced LightWave 10 at SIGGRAPH and I like what I see and hear. The message is clear, the aesthetics are in place. Good job NewTek!

Check out the nice brochure: http://www.newtek.com/lightwave/images/lw10/LightWave1010.pdf

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Polygon Islands 2.0

Just in time for SIGGRAPH, we are happy to announce that Polygon Islands v2.0 is out and available for purchase. Alexandre Labedade ( aka Alexx ) have created a new version of this tool, and it has so many improvements it became a 2.0 release.

It is faster and got more features than the first version:

  • Added taper and bend tool
  • User definable deformation center (“pivot”)
  • Preview of single islands when deforming
  • Creation of morphs based on current deformation
  • Creation of weight maps

Available now: http://mentalfish.com/store/polygon-islands/

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LightWiki LScript reference

I have been adding (leeching from Mike Green :D ) some LScript documentation to the LightWiki reference section, and adding some of my own LScripts to it.
http://www.lightwiki.com/Category:LScript

I was looking for some documentation on how to let the user specify a folder, and found it by chance in a page listing all the changes to the LW 9.5 SDK.
http://www.lightwiki.com/Getfolder
http://www.lightwiki.com/Ctlfoldername

I’ll keep adding info to the wiki so anyone else that come across the same issues I have can find some tips and tricks there.

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