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Space ship a month?

Hmmm... seems like the plan for a spaceship a day will have to become something different for now. Perhaps a line of jQuery a day with a side dish of a space ship a month will keep the doctor away. Where is my 36 hour day cycle I ordered?

By |2020-09-23T11:13:14+01:00September 21st, 2010|Computer Graphics, Games|1 Comment

Space Ship 001

Here is the first doodle of my series of space ship jam sessions. 37 minutes. I think it is a fighter of sorts.

By |2020-09-23T11:13:14+01:00August 23rd, 2010|Computer Graphics|0 Comments

A space ship a day

Would a space ship a day keep the doctor away? Considering doing a ship doodle each day, a one hour session of LightWave speed modeling. Here is a doodle that took a day to finish:

By |2020-09-23T11:14:25+01:00August 23rd, 2010|Computer Graphics|0 Comments


This is a free LScript for LightWave to remove keyframes, so I call it Keyfragger. Peow peow! Its pretty much the evil twin of the Motion Baker script which has been renamed Keystove, just to stay in character. Download LScript

By |2020-09-23T11:14:25+01:00August 19th, 2010|Computer Graphics|1 Comment

NukeX 6.1 Released

The Foundry has just released NukeX v6.1 with a preview build of the 64-bit version for Mac. The GUI has gotten an overhaul as well and it is lookin' sharp.

By |2020-09-23T11:14:25+01:00July 30th, 2010|Computer Graphics|0 Comments

LightWave 10 Announced

NewTek has announced LightWave 10 at SIGGRAPH and I like what I see and hear. The message is clear, the aesthetics are in place. Good job NewTek! Check out the nice brochure:

By |2020-09-23T11:14:26+01:00July 28th, 2010|Computer Graphics|0 Comments

Polygon Islands 2.0

Just in time for SIGGRAPH, we are happy to announce that Polygon Islands v2.0 is out and available for purchase. Alexandre Labedade ( aka Alexx ) have created a new version of this tool, and it has so many improvements it became a 2.0 release. It is faster and got more features than the first [...]

By |2020-09-23T11:14:26+01:00July 26th, 2010|Computer Graphics|4 Comments