Home/Tag: Workflow

Set 100% to weight map

This is a really simple script, the only thing it does is to set the weight of the currently selected points to 100%. main { selmode(DIRECT); editbegin(); vmap = VMap(VMWEIGHT,0) || error("Please select a weight map first."); foreach(sp, points) { vmap.setValue(sp, 1.0); } editend(); } Download LScript

By |2020-09-23T11:14:40+01:00December 19th, 2009|Computer Graphics|0 Comments

UV 2 Morph

Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you'll see the overall coolness. This technique can also be applied to realtime 3D [...]

By |2020-09-23T11:14:40+01:00December 18th, 2009|Computer Graphics|3 Comments

Export Nuke .chan files from LightWave

Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. Download LScript

By |2020-09-23T11:14:40+01:00December 15th, 2009|Computer Graphics|11 Comments

Incremental save plugin for LightWave

This is an old and I think my first LScript I made. It keeps things tidy. Saves increments in a folder and does not overwrite any existing files. If you incremental save your file "myModel.lwo", this script creates folder "myModel_incr" and adds the file "myModel_001.lwo" to it. At the next incremental save it will add [...]

By |2020-09-23T11:14:40+01:00December 4th, 2009|Computer Graphics|3 Comments

Use caps lock for Quicksilver

As a Mac user I use the app Quicksilver, brilliant for launching applications without having to click around with a mouse. Secondly, the caps lock key is an annoyance that has to be dealt with. There is no option in Quicksilver to use caps lock as a shortcut key (as it was with Enzo for [...]

By |2020-09-23T11:14:40+01:00December 2nd, 2009|Usability|0 Comments

LightWave 2 AfterEffects Followup

I have gotten some questions about what the point is with this script, so I am just going to post a little explanation of it here. One example of where it would be useful, is if you want to add particle effects inside AE instead of in LW. Say you want to add smoke effects [...]

By |2020-09-23T11:14:57+01:00September 18th, 2009|Computer Graphics|5 Comments

LightWave to After Effects

This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]

By |2020-09-23T11:14:58+01:00August 8th, 2009|Computer Graphics|62 Comments

Stranded on an island

I came across an issue the other day while doodling on a 3D model of a car wheel. The nuts, or bolts if you will, were too small and I found it strange that there was no tool inside LightWave to scale them individually as separate entities as they were inside the same layer (mesh) [...]

By |2020-09-23T11:14:58+01:00July 28th, 2009|Computer Graphics|6 Comments