Posts Tagged ‘Workflow’
Keyfragger
This is a free LScript for LightWave to remove keyframes, so I call it Keyfragger. Peow peow! Its pretty much the evil twin of the Motion Baker script which has been renamed Keystove, just to stay in character.
Polygon Islands 2.0
Just in time for SIGGRAPH, we are happy to announce that Polygon Islands v2.0 is out and available for purchase. Alexandre Labedade ( aka Alexx ) have created a new version of this tool, and it has so many improvements it became a 2.0 release.
It is faster and got more features than the first version:
- Added taper and bend tool
- User definable deformation center (“pivot”)
- Preview of single islands when deforming
- Creation of morphs based on current deformation
- Creation of weight maps
Available now: http://mentalfish.com/store/polygon-islands/
Asset management in Unity 3.0
Awesome asset management in Unity 3.0
http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/
LightWave plugin, Circlify, released
The first commercial plugin from MentalFish is released and is now available in the store.
See how the Chees… I mean Circlify plugin works in this preview video:
MentalFish store is live
The first product is a prototyping pack for Unity, with some simplistic setups for player, camera and enemy behaviours.
Property panel to front
Here is a new LScript that toggles / brings the property panel inside of Layout to the front when you go from one item type to the next.
Utilize middle mouse button in LightWave
When I had a rant in the LightWave Skype chat on the use of middle mouse button for selections, i got directed to http://www.autohotkey.com/ but since I am on a Mac I had to google for an alternative and landed on a forum thread on the matter and I got pointed further to http://www.orderedbytes.com/ . I have been looking for a solution like this before but never found it for some reason, my googling skills might have been diminishing…
WARNING! Awesomeness ahead!
You can download my ControllerMate setup if you feel like.
Inflate & Deflate
These are a couple of simple inflate and deflate scripts, that can also prove to be useful alongside the Transform Polygon Islands script.
Transform Polygon Islands Update
I have added some changes to the polygon islands LScript.
Quick Selection
New LScript for you all. One thing to keep in mind is that the script can make Modeler stop recognizing scripts and plugins if it is clicked alot, some bug in LScript I guess.