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<channel>
	<title>MentalFish &#187; Unity</title>
	<atom:link href="http://mentalfish.com/tag/unity/feed/" rel="self" type="application/rss+xml" />
	<link>http://mentalfish.com</link>
	<description>+mind +matter</description>
	<lastBuildDate>Mon, 14 May 2012 14:00:48 +0000</lastBuildDate>
	<language>en</language>
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		<title>Unity+Android on Mac</title>
		<link>http://mentalfish.com/2012/03/unity-android-on-mac/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unity-android-on-mac</link>
		<comments>http://mentalfish.com/2012/03/unity-android-on-mac/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 15:41:26 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1345</guid>
		<description><![CDATA[Right off the bat, installing the Android SDK was a bit of a &#8220;huh?&#8221; moment, but I came across this nice guide for getting up to speed with installing the Android SDK on a Mac: http://www.youtube.com/watch?v=zTh1i-7D75o So to recap and make it more geared towards Unity peeps, do this: Download the latest SDK: http://developer.android.com/sdk/index.html Unpack it and [...]]]></description>
			<content:encoded><![CDATA[<p>Right off the bat, installing the Android SDK was a bit of a &#8220;huh?&#8221; moment, but I came across this nice guide for getting up to speed with installing the Android SDK on a Mac: <a href="http://www.youtube.com/watch?v=zTh1i-7D75o">http://www.youtube.com/watch?v=zTh1i-7D75o</a></p>
<p>So to recap and make it more geared towards Unity peeps, do this:</p>
<ol>
<li>Download the latest SDK: <a href="http://developer.android.com/sdk/index.html">http://developer.android.com/sdk/index.html</a></li>
<li>Unpack it and place it somewhere, i.e. /Developer/android-sdk-macosx/</li>
<li>Fire up a terminal window go to /Developer/android-sdk-macosx/tools and execute the Android SDK Manager:   ./android</li>
<li>When the window pops up, check the boxes for target APIs you need, and hit &#8220;Install x packages&#8221; &lt;- x the number of packages to install</li>
<li>Connect your Android device to your Mac with a USB cable and go to it&#8217;s Settings-&gt;Applications-&gt;Development-&gt;USB debugging and turn it on</li>
<li>When you build for Android in Unity the first time, point it to the /Developer/android-sdk-macosx/ folder when it asks for the SDK location</li>
</ol>
<p>Tadaaa!</p>
<p>if(Tadaaa==false)<br />
{<br />
RestartUnity(&#8220;BuildAndRunAgain&#8221;);<br />
}</p>
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		<item>
		<title>Game Dev 2012</title>
		<link>http://mentalfish.com/2012/02/game-dev-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-dev-2012</link>
		<comments>http://mentalfish.com/2012/02/game-dev-2012/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:37:32 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bergen]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1332</guid>
		<description><![CDATA[Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts [...]]]></description>
			<content:encoded><![CDATA[<p>Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts should be released too. Sharing is caring.</p>
<p>If you so happen to be a Norwegian or a local Bergeneese, head over to <a href="http://spillmakerlauget.no">spillmakerlauget.no</a> and join in on the game dev fun. If you are in the 3D/CG realm, then also head over to <a href="http://www.cgbergen.org">cgbergen.org</a> and join the mailing list.</p>
<p>Full steam ahead!</p>
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		<item>
		<title>Holocron</title>
		<link>http://mentalfish.com/2011/10/holocron/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=holocron</link>
		<comments>http://mentalfish.com/2011/10/holocron/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 13:28:17 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1302</guid>
		<description><![CDATA[It&#8217;s been a few days since the Android version went live, and I am awaiting the approval process from the App Store. In any case, the swtor.com RSS reader marks the kick off for many iOS and Android apps in the coming months.]]></description>
			<content:encoded><![CDATA[<p><a href="https://market.android.com/details?id=com.mentalfish.holocron"><img class="alignleft size-full wp-image-1303" style="margin-left: 10px; margin-right: 10px;" title="Android Market" src="http://mentalfish.com/wp-content/uploads/2011/10/AndroidMarket.png" alt="" width="513" height="542" /></a>It&#8217;s been a few days since the Android version went live, and I am awaiting the approval process from the App Store. In any case, the swtor.com RSS reader marks the kick off for many iOS and Android apps in the coming months.</p>
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		<title>New game in development: B.A.G.</title>
		<link>http://mentalfish.com/2010/11/new-game-in-development-b-a-g/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-game-in-development-b-a-g</link>
		<comments>http://mentalfish.com/2010/11/new-game-in-development-b-a-g/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 13:30:47 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[B.A.G.]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1026</guid>
		<description><![CDATA[MentalFish and Scary-Monsters have teamed up to deliver an absurd experience in the form of a 3&#8242;rd person shooter named B.A.G. The game is a tribute to the 80&#8242;ies comic D.R. &#38; Quinch and will feature ridiculous weaponry for disposal of annoying aliens. Leigh Bamforth has created some awesome models and first up is one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mentalfish.com/wp-content/uploads/2011/01/dr_and_quinch_complete1.jpg"><img class="size-full wp-image-1027 alignleft" title="dr_and_quinch_complete" src="http://mentalfish.com/wp-content/uploads/2011/01/dr_and_quinch_complete1.jpg" alt="" width="272" height="380" /></a>MentalFish and Scary-Monsters have teamed up to deliver an absurd experience in the form of a 3&#8242;rd person shooter named B.A.G. The game is a tribute to the 80&#8242;ies comic D.R. &amp; Quinch and will feature ridiculous weaponry for disposal of annoying aliens.</p>
<p>Leigh Bamforth has created some awesome models and first up is one of the two characters:<br />
<a href="http://labs.mentalfish.com/b.a.g./quinch_turntable-2010-11-01.html">Unity turntable of Quinch in all his splendor.</a></p>
<p><a href="http://mentalfish.com/wp-content/uploads/2011/01/quinch1.jpg"><img class="alignnone size-full wp-image-1032" title="quinch" src="http://mentalfish.com/wp-content/uploads/2011/01/quinch1.jpg" alt="" width="363" height="203" /></a></p>
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		<title>Pre-ordering Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/pre-orderin-unity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pre-orderin-unity</link>
		<comments>http://mentalfish.com/2010/06/pre-orderin-unity/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:23:10 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=835</guid>
		<description><![CDATA[Hurry peeps, pre-order Unity 3.0 before it is released and save a few hundred bucks. I just got my upgrade to Unity 3.0 and an upgrade of the basic iPhone license, so it saved me 300$. Also, check out the video of the Beast lightmapping demo, total awesomeness!]]></description>
			<content:encoded><![CDATA[<p>Hurry peeps, <a href="http://unity3d.com/unity/coming-soon/unity-3">pre-order Unity 3.0</a> before it is released and save a few hundred bucks. I just got my upgrade to Unity 3.0 and an upgrade of the basic iPhone license, so it saved me 300$.</p>
<p>Also, check out the video of the Beast lightmapping demo, total awesomeness!</p>
<p><a href="http://unity3d.com/unity/coming-soon/unity-3"><img class="alignnone size-full wp-image-836" title="3.0-beta13" src="http://mentalfish.com/wp-content/uploads/2011/01/3-0-beta131.png" alt="" width="590" height="348" /></a></p>
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		<title>Asset management in Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/unity-3-asset-management/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unity-3-asset-management</link>
		<comments>http://mentalfish.com/2010/06/unity-3-asset-management/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 21:37:36 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=780</guid>
		<description><![CDATA[Awesome asset management in Unity 3.0 http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/ http://vimeo.com/moogaloop.swf?clip_id=12584179&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1]]></description>
			<content:encoded><![CDATA[<p>Awesome asset management in Unity 3.0<br />
<a href="http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/">http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/</a></p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=12584179&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1">http://vimeo.com/moogaloop.swf?clip_id=12584179&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1</a></p>
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		<title>Upcoming additions to Unity Proto Pack</title>
		<link>http://mentalfish.com/2010/06/upcoming-additions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=upcoming-additions</link>
		<comments>http://mentalfish.com/2010/06/upcoming-additions/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 00:19:06 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=741</guid>
		<description><![CDATA[Just letting you know there will be some additions to the Unity Proto Pack, such as heli- and space ship flying modes. All existing customers of the pack will get it as a free update.]]></description>
			<content:encoded><![CDATA[<p>Just letting you know there will be some additions to the Unity Proto Pack, such as heli- and space ship flying modes. All existing customers of the pack will get it as a free update.</p>
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		<title>MentalFish store is live</title>
		<link>http://mentalfish.com/2010/05/store/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=store</link>
		<comments>http://mentalfish.com/2010/05/store/#comments</comments>
		<pubDate>Sun, 02 May 2010 07:15:41 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=703</guid>
		<description><![CDATA[The first product is a prototyping pack for Unity, with some simplistic setups for player, camera and enemy behaviours. http://mentalfish.com/store/]]></description>
			<content:encoded><![CDATA[<p>The first product is a prototyping pack for Unity, with some simplistic setups for player, camera and enemy behaviours.</p>
<p><a href="http://mentalfish.com/store/">http://mentalfish.com/store/</a></p>
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		<title>UV 2 Morph</title>
		<link>http://mentalfish.com/2009/12/uv-2-morph/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uv-2-morph</link>
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		<pubDate>Fri, 18 Dec 2009 16:57:20 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=594</guid>
		<description><![CDATA[Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you&#8217;ll see the overall coolness. This technique can also be applied to realtime 3D [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you&#8217;ll see the overall coolness. This technique can also be applied to realtime 3D scenarios, animated normal map textures in Unity anyone?</p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=8260532&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ff9933&#038;fullscreen=1">http://vimeo.com/moogaloop.swf?clip_id=8260532&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ff9933&#038;fullscreen=1</a></p>
<p><a href="http://mentalfish.com/uploads/lscripts/MFUV2Morph.zip">Download LScript</a></p>
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		<title>Lunar Rover Simulator for NASA</title>
		<link>http://mentalfish.com/2009/11/lunar-rover/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lunar-rover</link>
		<comments>http://mentalfish.com/2009/11/lunar-rover/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 01:10:18 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=485</guid>
		<description><![CDATA[I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by JF&#38;M. I think this is a perfect example on how useful game based technologies can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:right;"><img class="size-full wp-image-486 alignright" style="margin:5px 10px;" title="lunarroversimulator" src="http://mentalfish.com/wp-content/uploads/2011/01/lunarroversimulator1.jpg" alt="lunarroversimulator" width="300" height="165" /></p>
<p style="text-align:left;">I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by <a href="http://www.frassanito.com/">JF&amp;M</a>.</p>
<p style="text-align:left;">I think this is a perfect example on how useful game based technologies can be when used industrially. This is something I have been preaching since the release of ShockWave3D and now through the use of Unity. The use of interactive 3D can be applied to anything from product visualization to training and procedure visualization and is applicable to any type of industry, be it onshore, offhore or in space.</p>
<p style="text-align:left;">Specific examples of usage:</p>
<ul>
<li>- Getting to know an area without going there physically</li>
<li>- Virtual training on dangerous scenarios, i.e. explosions</li>
<li>- Visualize and train on important procedures, i.e. evacuation of oil rigs</li>
<li>- Performing virtual fire drills, i.e. what to do in case of a fire in the machine room</li>
<li>- Visualize buildings and large constructions, i.e. city planning</li>
<li>- Visualize technical products and solutions, i.e. tools for drilling</li>
<li>- Showroom presentations of your business and products</li>
</ul>
<p style="text-align:left;">Please feel free to drive the Rover by either <a href="http://www.apple.com/downloads/macosx/games/simulation_and_sports/lunarroversimulator.html">downloading the Mac version</a> from Apple or <a href="http://www.frassanito.com/RoverSIM/">download the Windows version</a> from JF&amp;M.</p>
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