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	<title>MentalFish &#187; Unity</title>
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	<link>http://mentalfish.com</link>
	<description>+mind +matter</description>
	<lastBuildDate>Mon, 23 Aug 2010 22:31:59 +0000</lastBuildDate>
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		<title>Pre-ordering Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/pre-orderin-unity/</link>
		<comments>http://mentalfish.com/2010/06/pre-orderin-unity/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:23:10 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=835</guid>
		<description><![CDATA[Hurry peeps, pre-order Unity 3.0 before it is released and save a few hundred bucks. I just got my upgrade to Unity 3.0 and an upgrade of the basic iPhone license, so it saved me 300$.
Also, check out the video of the Beast lightmapping demo, total awesomeness!

]]></description>
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		<title>Asset management in Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/unity-3-asset-management/</link>
		<comments>http://mentalfish.com/2010/06/unity-3-asset-management/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 21:37:36 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=780</guid>
		<description><![CDATA[Awesome asset management in Unity 3.0
http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/

]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Upcoming additions to Unity Proto Pack</title>
		<link>http://mentalfish.com/2010/06/upcoming-additions/</link>
		<comments>http://mentalfish.com/2010/06/upcoming-additions/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 00:19:06 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=741</guid>
		<description><![CDATA[Just letting you know there will be some additions to the Unity Proto Pack, such as heli- and space ship flying modes. All existing customers of the pack will get it as a free update.
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MentalFish store is live</title>
		<link>http://mentalfish.com/2010/05/store/</link>
		<comments>http://mentalfish.com/2010/05/store/#comments</comments>
		<pubDate>Sun, 02 May 2010 07:15:41 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=703</guid>
		<description><![CDATA[The first product is a prototyping pack for Unity, with some simplistic setups for player, camera and enemy behaviours.
http://mentalfish.com/store/
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>UV 2 Morph</title>
		<link>http://mentalfish.com/2009/12/uv-2-morph/</link>
		<comments>http://mentalfish.com/2009/12/uv-2-morph/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 16:57:20 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=594</guid>
		<description><![CDATA[Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you&#8217;ll see the overall coolness. This technique can also be applied to realtime 3D [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Lunar Rover Simulator for NASA</title>
		<link>http://mentalfish.com/2009/11/lunar-rover/</link>
		<comments>http://mentalfish.com/2009/11/lunar-rover/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 01:10:18 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=485</guid>
		<description><![CDATA[
I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by JF&#38;M.
I think this is a perfect example on how useful game based technologies can be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How to make games fun?</title>
		<link>http://mentalfish.com/2009/03/how-to-make-games-fun/</link>
		<comments>http://mentalfish.com/2009/03/how-to-make-games-fun/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 01:18:15 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.mentalfish.com/?p=50</guid>
		<description><![CDATA[I have a question to ask: Can a game with mediocre gameplay be saved by a grand story or cool graphics? In my book it is a big fat resounding NO. Can a game with no story or simple visuals still be fun? Most definitely yes, look at Tetris.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>MentalFish blog is live</title>
		<link>http://mentalfish.com/2009/03/first-post/</link>
		<comments>http://mentalfish.com/2009/03/first-post/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 18:33:01 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Galactic Fleet]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.mentalfish.com/blog/?p=1</guid>
		<description><![CDATA[MentalFish is a blog about r/c planes, 3D and interactive media. First out is Unity and its 2.5 release.]]></description>
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		<slash:comments>0</slash:comments>
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