Posts Tagged ‘Unity’

Unity+Android on Mac

Written by MentalFish. Posted in Games

Right off the bat, installing the Android SDK was a bit of a “huh?” moment, but I came across this nice guide for getting up to speed with installing the Android SDK on a Mac: http://www.youtube.com/watch?v=zTh1i-7D75o

So to recap and make it more geared towards Unity peeps, do this:

  1. Download the latest SDK: http://developer.android.com/sdk/index.html
  2. Unpack it and place it somewhere, i.e. /Developer/android-sdk-macosx/
  3. Fire up a terminal window go to /Developer/android-sdk-macosx/tools and execute the Android SDK Manager:   ./android
  4. When the window pops up, check the boxes for target APIs you need, and hit “Install x packages” <- x the number of packages to install
  5. Connect your Android device to your Mac with a USB cable and go to it’s Settings->Applications->Development->USB debugging and turn it on
  6. When you build for Android in Unity the first time, point it to the /Developer/android-sdk-macosx/ folder when it asks for the SDK location

Tadaaa!

if(Tadaaa==false)
{
RestartUnity(“BuildAndRunAgain”);
}

Game Dev 2012

Written by MentalFish. Posted in Games

Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts should be released too. Sharing is caring.

If you so happen to be a Norwegian or a local Bergeneese, head over to spillmakerlauget.no and join in on the game dev fun. If you are in the 3D/CG realm, then also head over to cgbergen.org and join the mailing list.

Full steam ahead!

Holocron

Written by MentalFish. Posted in Games

It’s been a few days since the Android version went live, and I am awaiting the approval process from the App Store. In any case, the swtor.com RSS reader marks the kick off for many iOS and Android apps in the coming months.

New game in development: B.A.G.

Written by MentalFish. Posted in Games

MentalFish and Scary-Monsters have teamed up to deliver an absurd experience in the form of a 3′rd person shooter named B.A.G. The game is a tribute to the 80′ies comic D.R. & Quinch and will feature ridiculous weaponry for disposal of annoying aliens.

Leigh Bamforth has created some awesome models and first up is one of the two characters:
Unity turntable of Quinch in all his splendor.

UV 2 Morph

Written by MentalFish. Posted in Computer Graphics

Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you’ll see the overall coolness. This technique can also be applied to realtime 3D scenarios, animated normal map textures in Unity anyone?

http://vimeo.com/moogaloop.swf?clip_id=8260532&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1

Download LScript

Lunar Rover Simulator for NASA

Written by MentalFish. Posted in Computer Graphics

lunarroversimulator

I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by JF&M.

I think this is a perfect example on how useful game based technologies can be when used industrially. This is something I have been preaching since the release of ShockWave3D and now through the use of Unity. The use of interactive 3D can be applied to anything from product visualization to training and procedure visualization and is applicable to any type of industry, be it onshore, offhore or in space.

Specific examples of usage:

  • - Getting to know an area without going there physically
  • - Virtual training on dangerous scenarios, i.e. explosions
  • - Visualize and train on important procedures, i.e. evacuation of oil rigs
  • - Performing virtual fire drills, i.e. what to do in case of a fire in the machine room
  • - Visualize buildings and large constructions, i.e. city planning
  • - Visualize technical products and solutions, i.e. tools for drilling
  • - Showroom presentations of your business and products

Please feel free to drive the Rover by either downloading the Mac version from Apple or download the Windows version from JF&M.