A new year, and a new game, every month
A new year, with new opportunities and good times ahead. It is early in the morning 6.30 right now, and I am about to go to regular work, but first I’ll do a quick post about my first entry to the one game a month challenge. I have decided to join this, to push myself into finishing 12 small game projects throughout 2013. It will be a challenge for sure, since it will not be a full time endeavour. I am sure it will teach me to think small and scope projects accordingly. Some months I might fail the challenge, but all in all I hope to get a double digit game release count this year.
Some of the games will most likely be a joint venture between me and Leigh Bamforth as well as the great peeps from Henchman & Goon, while some games will be solo projects, programmer art and spaghetti code FTW.
First project up is a Word War I plane game, inspired by classic Amiga side scrolling shooters as well as modern infinite runners with simple tap and swipe mechanics. Visual art style will be heavily influenced by art deco. Even thought the style came just after the war had ended, it works well when portraying bi-planes and anything that would look like war propaganda. Perhaps an unholy mishmash of art deco and art nouveau will be the way to go?
Unity will be the game engine of choice, of course, and LightWave will the trusty steed for content. I’ll be posting mini updates on twitter while major milestones will be posted hereabouts.
…2013, bring it on!





