LScript

Home/Tag: LScript

Quick Selection

New LScript for you all. One thing to keep in mind is that the script can make Modeler stop recognizing scripts and plugins if it is clicked alot, some bug in LScript I guess. http://vimeo.com/moogaloop.swf?clip_id=9493996&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=&fullscreen=1 Download LScript

By |2020-09-23T11:14:40+01:00February 16th, 2010|Computer Graphics|7 Comments

Set 100% to weight map

This is a really simple script, the only thing it does is to set the weight of the currently selected points to 100%. main { selmode(DIRECT); editbegin(); vmap = VMap(VMWEIGHT,0) || error("Please select a weight map first."); foreach(sp, points) { vmap.setValue(sp, 1.0); } editend(); } http://vimeo.com/moogaloop.swf?clip_id=8276292&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript

By |2020-09-23T11:14:40+01:00December 19th, 2009|Computer Graphics|0 Comments

Export Nuke .chan files from LightWave

Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. http://vimeo.com/moogaloop.swf?clip_id=8180471&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript

By |2020-09-23T11:14:40+01:00December 15th, 2009|Computer Graphics|11 Comments

Incremental save plugin for LightWave

This is an old and I think my first LScript I made. It keeps things tidy. Saves increments in a folder and does not overwrite any existing files. If you incremental save your file "myModel.lwo", this script creates folder "myModel_incr" and adds the file "myModel_001.lwo" to it. At the next incremental save it will add [...]

By |2020-09-23T11:14:40+01:00December 4th, 2009|Computer Graphics|3 Comments

Motion baker… that works

My latest LScript is a motion baker script for LightWave that bakes such things as items animated through Denis Pontonnier's DP Kit + Node Item Motion and other "non standard" ways of animating in LW. It also bakes all selected items, and on a test of 100 nulls, it took about 12 seconds to bake [...]

By |2020-09-23T11:14:57+01:00September 24th, 2009|Computer Graphics|30 Comments

LightWave to After Effects

This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]

By |2020-09-23T11:14:58+01:00August 8th, 2009|Computer Graphics|62 Comments

Stranded on an island

I came across an issue the other day while doodling on a 3D model of a car wheel. The nuts, or bolts if you will, were too small and I found it strange that there was no tool inside LightWave to scale them individually as separate entities as they were inside the same layer (mesh) [...]

By |2020-09-23T11:14:58+01:00July 28th, 2009|Computer Graphics|6 Comments