Inflate & Deflate
These are a couple of simple inflate and deflate scripts, that can also prove to be useful alongside the Transform Polygon Islands script. Download LScript
These are a couple of simple inflate and deflate scripts, that can also prove to be useful alongside the Transform Polygon Islands script. Download LScript
I have added some changes to the polygon islands LScript. http://vimeo.com/moogaloop.swf?clip_id=9504247&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=&fullscreen=1 Download LScript
New LScript for you all. One thing to keep in mind is that the script can make Modeler stop recognizing scripts and plugins if it is clicked alot, some bug in LScript I guess. http://vimeo.com/moogaloop.swf?clip_id=9493996&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=&fullscreen=1 Download LScript
This is a really simple script, the only thing it does is to set the weight of the currently selected points to 100%. main { selmode(DIRECT); editbegin(); vmap = VMap(VMWEIGHT,0) || error("Please select a weight map first."); foreach(sp, points) { vmap.setValue(sp, 1.0); } editend(); } http://vimeo.com/moogaloop.swf?clip_id=8276292&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript
Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. http://vimeo.com/moogaloop.swf?clip_id=8180471&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript
This is an old and I think my first LScript I made. It keeps things tidy. Saves increments in a folder and does not overwrite any existing files. If you incremental save your file "myModel.lwo", this script creates folder "myModel_incr" and adds the file "myModel_001.lwo" to it. At the next incremental save it will add [...]
My swedish pal Mikael Burman, has made a tutorial that includes usage of my latest LScript for baking keyframes. Check it out in the NewTek forums.
My latest LScript is a motion baker script for LightWave that bakes such things as items animated through Denis Pontonnier's DP Kit + Node Item Motion and other "non standard" ways of animating in LW. It also bakes all selected items, and on a test of 100 nulls, it took about 12 seconds to bake [...]
This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]
I came across an issue the other day while doodling on a 3D model of a car wheel. The nuts, or bolts if you will, were too small and I found it strange that there was no tool inside LightWave to scale them individually as separate entities as they were inside the same layer (mesh) [...]