Posts Tagged ‘LightWave’
Just in time for SIGGRAPH, we are happy to announce that Polygon Islands v2.0 is out and available for purchase. Alexandre Labedade ( aka Alexx ) have created a new version of this tool, and it has so many improvements it became a 2.0 release.
It is faster and got more features than the first version:
- Added taper and bend tool
- User definable deformation center (“pivot”)
- Preview of single islands when deforming
- Creation of morphs based on current deformation
- Creation of weight maps
Available now: http://mentalfish.com/store/polygon-islands/
I have been adding (leeching from Mike Green ) some LScript documentation to the LightWiki reference section, and adding some of my own LScripts to it.
I was looking for some documentation on how to let the user specify a folder, and found it by chance in a page listing all the changes to the LW 9.5 SDK.
I’ll keep adding info to the wiki so anyone else that come across the same issues I have can find some tips and tricks there.
Dang, almost one month since last post. Oh well, I’ll try to make it up with some upcoming cool things, first up is the new Iron Maiden music video where all the VFX was done by Darkside Animation. Space-flight animation and all rendering done in LightWave (of course ) while Eddie was animated in Messiah. I love the song and the video (with all its cheese) but I have some crits though. The surfacing of Eddie seems a bit too uniform, especially the specular sheen and as such looks very CG, and there is something off in the way he moves in some parts of the video. Still, awesome awesome, two thumbs up and many replays.
Also, got to say I like the look and design of the dude’s armor, a cross between StarWars and Battlestar Galactica. Cool stuff.
Now the big question is, should I pay 800 NOK (~=130 USD) to go to the Iron Maiden concert here in town?
Alexandre Labedade has an upcoming LScript plugin called Weighter 2 and what it does is to transfer vertex maps from one object to another, weight and colour maps, UVs and morphs. Similar to Gator in Softimage.
Here is a preview of its weight transfer aspect.
Dang that was fast, Tofu arrived today and is all awesome! Yoda says he will be his padawan and not adopted by the evil empire. I am wondering what he is up to though, seems like Tofu is freaking out… Never trust a dude who always walks around in a bathrobe.
About 19cm tall including block of tofu with a good plastic quality and have some nicely painted details on it. On the removable base there are some vegan approved food items and it is possible to rotate arms and feet so he can stand on his own as well. Not on windy day though, he is a zombie after all. Oh, and beware the tofu block is removable too.
It is really cool to see a physical representation of a digitally animated character, inspiring to say the least.
Bump! This is a project from a few years back but I just re-discovered it and saw that the 3D model of Tofu was made into a vinyl figure. Cool stuff if you ask me, so I bought one and will place it next to Mr. Imperial Royal Guard.
Now I want to convert some 3D models into physical models too. I’ll post some pictures of Tofu when he arrives.
In case you haven’t seen the pilot episode of Tofu or its been some time since last you did, here it is one more time:
First! As the first and very happy customer of QuadPanels, I can really recommend it to anyone in need of Sci-Fi detailing, or any tech detailing for that matter. Automagic with awesome results and upcoming additions to it, you can’t go wrong. Give the demo a whirl and see for yourself.
Now you can both import and export .chan files from LightWave, which means you can easily use NukeX as a 3D camera tracking solution for LightWave.
The first commercial plugin from MentalFish is released and is now available in the store. Edit: you can now download the plugin for free here: http://mentalfish.com/uploads/lscripts/MFCirclify.zip
See how the Chees… I mean Circlify plugin works in this preview video: