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<channel>
	<title>MentalFish &#187; lightwave</title>
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	<link>http://mentalfish.com</link>
	<description>+mind +matter</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:40:58 +0000</lastBuildDate>
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		<title>Game Dev 2012</title>
		<link>http://mentalfish.com/2012/02/game-dev-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-dev-2012</link>
		<comments>http://mentalfish.com/2012/02/game-dev-2012/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:37:32 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bergen]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1332</guid>
		<description><![CDATA[Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts [...]]]></description>
			<content:encoded><![CDATA[<p>Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts should be released too. Sharing is caring.</p>
<p>If you so happen to be a Norwegian or a local Bergeneese, head over to <a href="http://spillmakerlauget.no">spillmakerlauget.no</a> and join in on the game dev fun. If you are in the 3D/CG realm, then also head over to <a href="http://www.cgbergen.org">cgbergen.org</a> and join the mailing list.</p>
<p>Full steam ahead!</p>
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		<title>LScript Appeal</title>
		<link>http://mentalfish.com/2011/09/lscript-appeal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lscript-appeal</link>
		<comments>http://mentalfish.com/2011/09/lscript-appeal/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 11:32:34 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[LScript]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1231</guid>
		<description><![CDATA[To any and all LightWave scripters out in the interwibble. There is quite a few LScripts in circulation, some are very focused and task oriented while others are quite wide in scope. These tools can sometimes become a vital part of someone&#8217;s pipeline and if we as creators of LScripts become less invested in it, [...]]]></description>
			<content:encoded><![CDATA[<p>To any and all LightWave scripters out in the interwibble.</p>
<p>There is quite a few LScripts in circulation, some are very focused and task oriented while others are quite wide in scope. These tools can sometimes become a vital part of someone&#8217;s pipeline and if we as creators of LScripts become less invested in it, both in time and effort, people using it may end up suffering from unfixed bugs and scripts not working at all.</p>
<p>I would urge all developers of free LScripts to release them as uncompiled .ls sources, so that the scripts can be maintained and stay alive even after the creator of them has stopped caring or been hit by a truck.</p>
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		<title>Circlify is free</title>
		<link>http://mentalfish.com/2010/12/circlify-is-free/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=circlify-is-free</link>
		<comments>http://mentalfish.com/2010/12/circlify-is-free/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 16:40:20 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[LScript]]></category>
		<category><![CDATA[Modeler]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1040</guid>
		<description><![CDATA[Circlify is now free and uncompiled for all to poke at: http://mentalfish.com/uploads/lscripts/MFCirclify.zip http://vimeo.com/moogaloop.swf?clip_id=11341761&#38;server=vimeo.com&#38;show_title=0&#38;show_byline=0&#38;show_portrait=0&#38;color=&#38;fullscreen=1 Tweet]]></description>
			<content:encoded><![CDATA[<p>Circlify is now free and uncompiled for all to poke at: <a href="http://mentalfish.com/uploads/lscripts/MFCirclify.zip">http://mentalfish.com/uploads/lscripts/MFCirclify.zip</a></p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=11341761&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1">http://vimeo.com/moogaloop.swf?clip_id=11341761&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1</a></p>
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		<title>Space Ship 001</title>
		<link>http://mentalfish.com/2010/08/space-ship-001/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=space-ship-001</link>
		<comments>http://mentalfish.com/2010/08/space-ship-001/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:31:59 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[galactic fleet]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[Modeler]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=950</guid>
		<description><![CDATA[Here is the first doodle of my series of space ship jam sessions. 37 minutes. I think it is a fighter of sorts. http://vimeo.com/moogaloop.swf?clip_id=14374354&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0 Tweet]]></description>
			<content:encoded><![CDATA[<p>Here is the first doodle of my series of space ship jam sessions. 37 minutes. I think it is a fighter of sorts.</p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=14374354&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0">http://vimeo.com/moogaloop.swf?clip_id=14374354&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0</a></p>
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		<title>A space ship a day</title>
		<link>http://mentalfish.com/2010/08/a-space-ship-a-day/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-space-ship-a-day</link>
		<comments>http://mentalfish.com/2010/08/a-space-ship-a-day/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 03:15:11 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[galactic fleet]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[Modeler]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=944</guid>
		<description><![CDATA[Would a space ship a day keep the doctor away? Considering doing a ship doodle each day, a one hour session of LightWave speed modeling. Here is a doodle that took a day to finish: http://vimeo.com/moogaloop.swf?clip_id=14350233&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0 Tweet]]></description>
			<content:encoded><![CDATA[<p>Would a space ship a day keep the doctor away? Considering doing a ship doodle each day, a one hour session of LightWave speed modeling.</p>
<p>Here is a doodle that took a day to finish:</p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=14350233&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0">http://vimeo.com/moogaloop.swf?clip_id=14350233&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0</a></p>
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		<title>Keyfragger</title>
		<link>http://mentalfish.com/2010/08/keyfragger/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=keyfragger</link>
		<comments>http://mentalfish.com/2010/08/keyfragger/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 20:36:08 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[LScript]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=940</guid>
		<description><![CDATA[This is a free LScript for LightWave to remove keyframes, so I call it Keyfragger. Peow peow! Its pretty much the evil twin of the Motion Baker script which has been renamed Keystove, just to stay in character. http://vimeo.com/moogaloop.swf?clip_id=14276932&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0 Download LScript Tweet]]></description>
			<content:encoded><![CDATA[<p>This is a free LScript for LightWave to remove keyframes, so I call it Keyfragger. Peow peow! Its pretty much the evil twin of the Motion Baker script which has been renamed Keystove, just to stay in character.</p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=14276932&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0">http://vimeo.com/moogaloop.swf?clip_id=14276932&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0</a></p>
<p><a href="http://mentalfish.com/uploads/lscripts/MFKeyframeTools.zip">Download LScript</a></p>
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		<title>Camera Fundamentals for Layout</title>
		<link>http://mentalfish.com/2010/07/camera-fundamentals-for-layout/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=camera-fundamentals-for-layout</link>
		<comments>http://mentalfish.com/2010/07/camera-fundamentals-for-layout/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 09:42:40 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=916</guid>
		<description><![CDATA[The Gnomon Workshop has released a training DVD by Aristomenis (Meni) Tsirbas on how to do good camera work in Layout. Based on the preview video it looks quite nice. http://www.thegnomonworkshop.com/store/product/887/Camera-Fundamentals-for-Layout Tweet]]></description>
			<content:encoded><![CDATA[<p>The Gnomon Workshop has released a training DVD by Aristomenis (Meni) Tsirbas on how to do good camera work in Layout. Based on the preview video it looks quite nice.</p>
<p><a href="http://mentalfish.com/wp-content/uploads/2011/01/camerafundamentalscropped1.jpg"><img class="alignnone size-full wp-image-918" title="CameraFundamentalsCropped" src="http://mentalfish.com/wp-content/uploads/2011/01/camerafundamentalscropped1.jpg" alt="" width="589" height="288" /></a></p>
<p><a href="http://www.thegnomonworkshop.com/store/product/887/Camera-Fundamentals-for-Layout">http://www.thegnomonworkshop.com/store/product/887/Camera-Fundamentals-for-Layout</a></p>
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		<title>LightWave 10 VPR</title>
		<link>http://mentalfish.com/2010/07/lightwave-10-vpr/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lightwave-10-vpr</link>
		<comments>http://mentalfish.com/2010/07/lightwave-10-vpr/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 09:12:50 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[lightwave]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=910</guid>
		<description><![CDATA[Rob Powers is showing off LightWave 10, speedy OpenGL and Viewport Preview Render. http://www.youtube.com/v/JhJauu_vB2A&#038;hl=en_US&#038;fs=1 Tweet]]></description>
			<content:encoded><![CDATA[<p>Rob Powers is showing off LightWave 10, speedy OpenGL and Viewport Preview Render.</p>
<p><a href="http://www.youtube.com/v/JhJauu_vB2A&#038;hl=en_US&#038;fs=1">http://www.youtube.com/v/JhJauu_vB2A&#038;hl=en_US&#038;fs=1</a></p>
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		<title>LightWave 10 Announced</title>
		<link>http://mentalfish.com/2010/07/lightwave-10-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lightwave-10-announced</link>
		<comments>http://mentalfish.com/2010/07/lightwave-10-announced/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 07:50:01 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[lightwave]]></category>

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		<description><![CDATA[NewTek has announced LightWave 10 at SIGGRAPH and I like what I see and hear. The message is clear, the aesthetics are in place. Good job NewTek! Check out the nice brochure: http://www.newtek.com/lightwave/images/lw10/LightWave1010.pdf Tweet]]></description>
			<content:encoded><![CDATA[<p>NewTek has announced LightWave 10 at SIGGRAPH and I like what I see and hear. The message is clear, the aesthetics are in place. Good job NewTek!</p>
<p><a href="http://mentalfish.com/wp-content/uploads/2011/01/lw101.jpg"><img class="alignnone size-full wp-image-897" title="LW10" src="http://mentalfish.com/wp-content/uploads/2011/01/lw101.jpg" alt="" width="588" height="179" /></a></p>
<p>Check out the nice brochure: http://www.newtek.com/lightwave/images/lw10/LightWave1010.pdf</p>
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		<title>Polygon Islands 2.0</title>
		<link>http://mentalfish.com/2010/07/polygon-islands-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=polygon-islands-2</link>
		<comments>http://mentalfish.com/2010/07/polygon-islands-2/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 02:28:49 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[LScript]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=886</guid>
		<description><![CDATA[Just in time for SIGGRAPH, we are happy to announce that Polygon Islands v2.0 is out and available for purchase. Alexandre Labedade ( aka Alexx ) have created a new version of this tool, and it has so many improvements it became a 2.0 release. It is faster and got more features than the first [...]]]></description>
			<content:encoded><![CDATA[<p>Just in time for SIGGRAPH, we are happy to announce that Polygon Islands v2.0 is out and available for purchase. Alexandre Labedade ( aka Alexx ) have created a new version of this tool, and it has so many improvements it became a 2.0 release.</p>
<p>It is faster and got more features than the first version:</p>
<ul>
<li>Added taper and bend tool</li>
<li>User definable deformation center (&#8220;pivot&#8221;)</li>
<li>Preview of single islands when deforming</li>
<li>Creation of morphs based on current deformation</li>
<li>Creation of weight maps</li>
</ul>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=13562923&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=&#038;fullscreen=1">http://vimeo.com/moogaloop.swf?clip_id=13562923&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=&#038;fullscreen=1</a></p>
<p>Available now: <a href="../store/polygon-islands/" target="_blank">http://mentalfish.com/store/polygon-islands/</a></p>
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