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	<title>MentalFish &#187; Game Design</title>
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	<link>http://mentalfish.com</link>
	<description>+mind +matter</description>
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		<title>Indie Game: Limbo</title>
		<link>http://mentalfish.com/2010/06/limbo/</link>
		<comments>http://mentalfish.com/2010/06/limbo/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 10:50:50 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=854</guid>
		<description><![CDATA[An amazing world, great style and good gameplay from what I can tell. Check out the interview at indiegamepod.com or just enjoy the trailer:

]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Asset management in Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/unity-3-asset-management/</link>
		<comments>http://mentalfish.com/2010/06/unity-3-asset-management/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 21:37:36 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=780</guid>
		<description><![CDATA[Awesome asset management in Unity 3.0
http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/

]]></description>
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		<title>Project Dust by Eric Chahi</title>
		<link>http://mentalfish.com/2010/06/project-dust/</link>
		<comments>http://mentalfish.com/2010/06/project-dust/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 09:42:16 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=762</guid>
		<description><![CDATA[Yes!  Eric Chahi, creator of Another World is back the business!

]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Upcoming additions to Unity Proto Pack</title>
		<link>http://mentalfish.com/2010/06/upcoming-additions/</link>
		<comments>http://mentalfish.com/2010/06/upcoming-additions/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 00:19:06 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=741</guid>
		<description><![CDATA[Just letting you know there will be some additions to the Unity Proto Pack, such as heli- and space ship flying modes. All existing customers of the pack will get it as a free update.
]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>MentalFish store is live</title>
		<link>http://mentalfish.com/2010/05/store/</link>
		<comments>http://mentalfish.com/2010/05/store/#comments</comments>
		<pubDate>Sun, 02 May 2010 07:15:41 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=703</guid>
		<description><![CDATA[The first product is a prototyping pack for Unity, with some simplistic setups for player, camera and enemy behaviours.
http://mentalfish.com/store/
]]></description>
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		<title>Bullshit detected!</title>
		<link>http://mentalfish.com/2010/04/bullshit-detected/</link>
		<comments>http://mentalfish.com/2010/04/bullshit-detected/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 16:41:35 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=635</guid>
		<description><![CDATA[In the recent turmoil around Apple changing the legalities around development for iPhone, John Gruber posted his thoughts on it. While I agree with many of his comments, there is a rather strange statement, or claim if you will, at the end of his post:
Cross-platform software toolkits have never — ever — produced top-notch native [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The value of an idea</title>
		<link>http://mentalfish.com/2009/07/ip-value/</link>
		<comments>http://mentalfish.com/2009/07/ip-value/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 09:22:52 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://mentalfish.com/blog/?p=287</guid>
		<description><![CDATA[&#60;rant mode=&#8221;on&#8221;&#62;
What is the value of creative efforts, often described as intellectual property? And by value I don&#8217;t talk about monetary measures alone.
Envision this: You have an idea with a small technical scope and you share it with others. Later on, the exact same idea is presented and implemented as somebody else&#8217;s new and brilliant [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How to make games fun?</title>
		<link>http://mentalfish.com/2009/03/how-to-make-games-fun/</link>
		<comments>http://mentalfish.com/2009/03/how-to-make-games-fun/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 01:18:15 +0000</pubDate>
		<dc:creator>Petter Sundnes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.mentalfish.com/?p=50</guid>
		<description><![CDATA[I have a question to ask: Can a game with mediocre gameplay be saved by a grand story or cool graphics? In my book it is a big fat resounding NO. Can a game with no story or simple visuals still be fun? Most definitely yes, look at Tetris.]]></description>
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		<slash:comments>2</slash:comments>
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