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	<title>MentalFish &#187; galactic fleet</title>
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	<link>http://mentalfish.com</link>
	<description>+mind +matter</description>
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		<title>Space Ship 001</title>
		<link>http://mentalfish.com/2010/08/space-ship-001/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=space-ship-001</link>
		<comments>http://mentalfish.com/2010/08/space-ship-001/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:31:59 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[galactic fleet]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeler]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=950</guid>
		<description><![CDATA[Here is the first doodle of my series of space ship jam sessions. 37 minutes. I think it is a fighter of sorts. http://vimeo.com/moogaloop.swf?clip_id=14374354&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0]]></description>
			<content:encoded><![CDATA[<p>Here is the first doodle of my series of space ship jam sessions. 37 minutes. I think it is a fighter of sorts.</p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=14374354&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0">http://vimeo.com/moogaloop.swf?clip_id=14374354&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0</a></p>
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		<title>A space ship a day</title>
		<link>http://mentalfish.com/2010/08/a-space-ship-a-day/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-space-ship-a-day</link>
		<comments>http://mentalfish.com/2010/08/a-space-ship-a-day/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 03:15:11 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[galactic fleet]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeler]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=944</guid>
		<description><![CDATA[Would a space ship a day keep the doctor away? Considering doing a ship doodle each day, a one hour session of LightWave speed modeling. Here is a doodle that took a day to finish: http://vimeo.com/moogaloop.swf?clip_id=14350233&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0]]></description>
			<content:encoded><![CDATA[<p>Would a space ship a day keep the doctor away? Considering doing a ship doodle each day, a one hour session of LightWave speed modeling.</p>
<p>Here is a doodle that took a day to finish:</p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=14350233&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0">http://vimeo.com/moogaloop.swf?clip_id=14350233&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1&#038;autoplay=0&#038;loop=0</a></p>
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		<title>MentalFish blog is live</title>
		<link>http://mentalfish.com/2009/03/first-post/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-post</link>
		<comments>http://mentalfish.com/2009/03/first-post/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 18:33:01 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[galactic fleet]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.mentalfish.com/blog/?p=1</guid>
		<description><![CDATA[MentalFish is a blog about r/c planes, 3D and interactive media. First out is Unity and its 2.5 release.]]></description>
			<content:encoded><![CDATA[<p>What better way to start off the MentalFish blog than some words on the release of <a title="Unity 2.5 Released" href="http://unity3d.com/unity/whats-new/unity-2.5">Unity 2.5</a>? Apart from Unity related issues this blog will contain posts on LightWave, thoughts on usability and interaction design, updates on what is going on with Galactic Fleet and occasional posts on radio controlled planes and the likes.<br />
<img class="size-full wp-image-47 alignleft" title="unity-on-windows" src="http://mentalfish.com/wp-content/uploads/2009/03/unity-on-windows.jpg" alt="unity-on-windows" width="500" height="252" /><br />
With Unity 2.5 we have the possibility of using Windows and can expect an explosive count of Unity users. This is good news for anyone using Unity as their real time 3D engine of choice, as the general awareness of Unity existing will increase. In time we might even see it becoming a the most installed plug-in for browser based 3D, in the same way as Flash has become the most installed plugin for video and &#8220;rich media&#8221; on the web.</p>
<p>Also check out the <a title="Unite 2008 conference" href="http://unity3d.com/support/resources/unite-presentations/">Unite 2008 conference videos</a>,  lots of good information. Now I finally get to watch the ones I didn&#8217;t attend as I couldn&#8217;t replicate myself like Dr Manhatten from Watchmen. I chose to go to the more technical ones, missing out on talks such as <a title="Concepts" href="http://unity3d.com/support/resources/unite-presentations/bringing-your-concept-to-life">bringing concepts to life</a> and <a title="Good looking art" href="http://unity3d.com/support/resources/unite-presentations/making-your-art-look-good">making art look good</a>.</p>
<p>Although Unity is now available for Windows, I&#8217;ll still stick to Mac OS X. I have gotten fond of having *nix command line available (i.e. cronjobs) and all the applications I use apart from Unity is also available on OS X, especially LightWave which has a Cocoa (true 64bit) version around the corner. Finally my 6 gigs of RAM can be used to its full extent by LightWave (if I ever need to lightmap a massive scene that is).</p>
<p>To be honest, I have bought 3 Mac&#8217;s; a Mac Mini to get familiar with Unity, then I bought a Mac Pro as my workstation and the smallest Macbook Pro available for on-the-go work and prestentations. All because of Unity. In other words, I have some hardware investment in the Mac world. That said, if I feel like going back to Windows, all machines can become Wintel machines immediately via Bootcamp, but there is one other aspect that keeps me on the OS X platform: Galactic Fleet turning into an iPhone / iPod game. So I guess I have no need of swapping hardware for at least another 2 years (perhaps a GFX card upgrade for the Mac Pro in a year or two).</p>
<p>For anyone interested and hasn&#8217;t seen or tried Unity yet, go get get the <a title="Unity demo" href="http://unity3d.com/unity/download">demo</a> at their website.</p>
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		<title>MentalFish&#8217;s Full Blog</title>
		<link>http://mentalfish.com/2009/03/unity-25-is-out/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unity-25-is-out</link>
		<comments>http://mentalfish.com/2009/03/unity-25-is-out/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 17:53:15 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[galactic fleet]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[Unity]]></category>

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		<description><![CDATA[First blog for MentalFish, Unity 2.5 is out and available for Windows, but I am still staying with Mac OS X.]]></description>
			<content:encoded><![CDATA[<p><a title="MentalFish Blog" href="http://blog.mentalfish.com/" target="_self">http://blog.mentalfish.com/</a></p>
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