Compositing

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Nuke .chan import in LightWave

Now you can both import and export .chan files from LightWave, which means you can easily use NukeX as a 3D camera tracking solution for LightWave. http://vimeo.com/moogaloop.swf?clip_id=12584028&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=&fullscreen=1 Download LScript

By |2020-09-23T11:14:39+01:00June 15th, 2010|Computer Graphics|4 Comments

Economic cooldown good for creativity?

There seems to be a lot of cool stuff coming out from individuals and small teams (and some big teams) nowadays: Iron Baby (Iron Man parody): http://www.youtube.com/v/SyoA4LXQco4&hl=en_US&fs=1& Azureus Rising: http://www.youtube.com/v/agk2svo7svI&hl=en_US&fs=1& Somewhat bigger budget and team I'd say, but still, coolio!: http://www.youtube.com/v/3Zd_khk6zXo&hl=en_US&fs=1& What is there to say, awesome awesome! Another cool and somewhat related trend is [...]

By |2020-09-23T11:14:39+01:00June 5th, 2010|Computer Graphics|0 Comments

Export Nuke .chan files from LightWave

Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. http://vimeo.com/moogaloop.swf?clip_id=8180471&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript

By |2020-09-23T11:14:40+01:00December 15th, 2009|Computer Graphics|11 Comments