Posts Tagged ‘Animation’
Keyfragger
This is a free LScript for LightWave to remove keyframes, so I call it Keyfragger. Peow peow! Its pretty much the evil twin of the Motion Baker script which has been renamed Keystove, just to stay in character.
Iron Maiden – Final Frontier
Dang, almost one month since last post. Oh well, I’ll try to make it up with some upcoming cool things, first up is the new Iron Maiden music video where all the VFX was done by Darkside Animation. Space-flight animation and all rendering done in LightWave (of course
) while Eddie was animated in Messiah. I love the song and the video (with all its cheese) but I have some crits though. The surfacing of Eddie seems a bit too uniform, especially the specular sheen and as such looks very CG, and there is something off in the way he moves in some parts of the video. Still, awesome awesome, two thumbs up and many replays.
Also, got to say I like the look and design of the dude’s armor, a cross between StarWars and Battlestar Galactica. Cool stuff.
Now the big question is, should I pay 800 NOK (~=130 USD) to go to the Iron Maiden concert here in town?
Star Wars: The Old Republic
My oh my, I think I blew a fuse when I saw this!
Go watch the HD version at GameTrailers.com
Pure mind blowing awesomeness. Now, if only Mr. Lucas could get his wallet out and hand over some dosh to Blur to do this as a full time TV series
Anyone know if the live action TV show is on the way?
No matter what, I am giving the game a go when it is out, even though it can’t be as mind blowing as this cinematic.
UV 2 Morph
Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you’ll see the overall coolness. This technique can also be applied to realtime 3D scenarios, animated normal map textures in Unity anyone?
Motion baker… that works
My latest LScript is a motion baker script for LightWave that bakes such things as items animated through Denis Pontonnier’s DP Kit + Node Item Motion and other “non standard” ways of animating in LW.
It also bakes all selected items, and on a test of 100 nulls, it took about 12 seconds to bake them over 100 frames, so 10.000 keys set in total. To make sure that it bakes the correct value, it runs through the timeline once, extracting the values from each selected item, and then afterwards applies those values to the respective channels: position, rotation and scale.
Once it is done baking, it goes back to the frame you were at when triggering the script, nothing grand, but just a little extra touch to make it a nicer workflow. As far as I can tell, this script will bake other tricky animations such as expression based animations and the like. Give it a spin and see if it works in your projects.
Thanks to Mikael Burman for suggesting and testing the script!
Edit: updated the script to have a GUI so you can specify the range of frames to bake.
