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	<title>MentalFish &#187; After Effects</title>
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		<title>LightWave 2 AfterEffects Followup</title>
		<link>http://mentalfish.com/2009/09/lw-2-ae-followup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lw-2-ae-followup</link>
		<comments>http://mentalfish.com/2009/09/lw-2-ae-followup/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 18:39:30 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=445</guid>
		<description><![CDATA[I have gotten some questions about what the point is with this script, so I am just going to post a little explanation of it here. One example of where it would be useful, is if you want to add particle effects inside AE instead of in LW. Say you want to add smoke effects [...]]]></description>
			<content:encoded><![CDATA[<p>I have gotten some questions about what the point is with this script, so I am just going to post a little explanation of it here.</p>
<p>One example of where it would be useful, is if you want <span>to</span> add particle effects inside <span>AE</span> instead of in <span>LW</span>. Say you want <span>to</span> add smoke effects <span>to</span> an animation but can&#8217;t afford the render time of using HyperVoxels. Just render out the animation without any particle effects or HyperVoxels, place a null in <span>LW</span> of where you want the particles <span>to</span> emit, and then export that <span>to</span> <span>AE</span> and use that as an emitter inside of that application instead.</p>
<p>So if you have a moving locomotive you parent the null <span>to</span> its chimney, export that and the camera. The rendered image sequence from LW would not be 3D but just a plain 2D backdrop of course, with a null and camera that moves correctly according to the rendered sequence.</p>
<p>It is also generally a good workflow <span>to</span> render out passes so you can tweak the end result in <span>AE</span> instead of having <span>to</span> re-render everything. Janus is supposed to be a very good plugin for rendering out passes in LW, but I have not tried it yet myself. <a href="http://janus.faulknermano.com/" target="_blank">http://janus.faulknermano.com/</a></p>
<p><strong>Also, keep this in mind:</strong></p>
<p>- 1 meter in LW == 100 pixels in AE<br />
- Check that the x, y, z coordinates of the plane in AE is set to the same as the one in LW (with some potential reversal of some axis, but if something is placed at 0,0,0 in LW it should be the same in AE (which it rarely is by default when a layer is set to 3D)<br />
- Make sure the zoom level on the camera matches. In AE it is specified as pixels and degrees in parenthesis ie. (45.2°). Set this zoom to match the horizontal FOV in LW and you should be good to go.</p>
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		<title>LightWave to After Effects</title>
		<link>http://mentalfish.com/2009/08/lw-2-ae/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lw-2-ae</link>
		<comments>http://mentalfish.com/2009/08/lw-2-ae/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 02:34:24 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[LScript]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=374</guid>
		<description><![CDATA[This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]]]></description>
			<content:encoded><![CDATA[<p>This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. This makes it feel like you have a direct connection between the two applications.</p>
<p>It always exports it as a camera so that AE does not create a whole bunch of solids for the models inside the .ma file. Think of it as exporting a null that just so happens to look like a camera <img src='http://mentalfish.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What do you think, should the script also export scale as well, or is it not needed?</p>
<p>Something weird happens with the sound in the end. I might re-record it, but it works for now:</p>
<p><iframe src="http://player.vimeo.com/video/6003018" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://mentalfish.com/uploads/lscripts/MFLW2AE.zip">Download LScript</a></p>
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