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<channel>
	<title>MentalFish &#187; Games</title>
	<atom:link href="http://mentalfish.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://mentalfish.com</link>
	<description>+mind +matter</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:40:58 +0000</lastBuildDate>
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		<title>Game Dev 2012</title>
		<link>http://mentalfish.com/2012/02/game-dev-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-dev-2012</link>
		<comments>http://mentalfish.com/2012/02/game-dev-2012/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:37:32 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bergen]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1332</guid>
		<description><![CDATA[Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts [...]]]></description>
			<content:encoded><![CDATA[<p>Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts should be released too. Sharing is caring.</p>
<p>If you so happen to be a Norwegian or a local Bergeneese, head over to <a href="http://spillmakerlauget.no">spillmakerlauget.no</a> and join in on the game dev fun. If you are in the 3D/CG realm, then also head over to <a href="http://www.cgbergen.org">cgbergen.org</a> and join the mailing list.</p>
<p>Full steam ahead!</p>
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		<item>
		<title>Holocron</title>
		<link>http://mentalfish.com/2011/10/holocron/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=holocron</link>
		<comments>http://mentalfish.com/2011/10/holocron/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 13:28:17 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1302</guid>
		<description><![CDATA[It&#8217;s been a few days since the Android version went live, and I am awaiting the approval process from the App Store. In any case, the swtor.com RSS reader marks the kick off for many iOS and Android apps in the coming months. Tweet]]></description>
			<content:encoded><![CDATA[<p><a href="https://market.android.com/details?id=com.mentalfish.holocron"><img class="alignleft size-full wp-image-1303" style="margin-left: 10px; margin-right: 10px;" title="Android Market" src="http://mentalfish.com/wp-content/uploads/2011/10/AndroidMarket.png" alt="" width="513" height="542" /></a>It&#8217;s been a few days since the Android version went live, and I am awaiting the approval process from the App Store. In any case, the swtor.com RSS reader marks the kick off for many iOS and Android apps in the coming months.</p>
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		<title>New game in development: B.A.G.</title>
		<link>http://mentalfish.com/2010/11/new-game-in-development-b-a-g/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-game-in-development-b-a-g</link>
		<comments>http://mentalfish.com/2010/11/new-game-in-development-b-a-g/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 13:30:47 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[B.A.G.]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1026</guid>
		<description><![CDATA[MentalFish and Scary-Monsters have teamed up to deliver an absurd experience in the form of a 3&#8242;rd person shooter named B.A.G. The game is a tribute to the 80&#8242;ies comic D.R. &#38; Quinch and will feature ridiculous weaponry for disposal of annoying aliens. Leigh Bamforth has created some awesome models and first up is one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mentalfish.com/wp-content/uploads/2011/01/dr_and_quinch_complete1.jpg"><img class="size-full wp-image-1027 alignleft" title="dr_and_quinch_complete" src="http://mentalfish.com/wp-content/uploads/2011/01/dr_and_quinch_complete1.jpg" alt="" width="272" height="380" /></a>MentalFish and Scary-Monsters have teamed up to deliver an absurd experience in the form of a 3&#8242;rd person shooter named B.A.G. The game is a tribute to the 80&#8242;ies comic D.R. &amp; Quinch and will feature ridiculous weaponry for disposal of annoying aliens.</p>
<p>Leigh Bamforth has created some awesome models and first up is one of the two characters:<br />
<a href="http://labs.mentalfish.com/b.a.g./quinch_turntable-2010-11-01.html">Unity turntable of Quinch in all his splendor.</a></p>
<p><a href="http://mentalfish.com/wp-content/uploads/2011/01/quinch1.jpg"><img class="alignnone size-full wp-image-1032" title="quinch" src="http://mentalfish.com/wp-content/uploads/2011/01/quinch1.jpg" alt="" width="363" height="203" /></a></p>
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		<title>Tom Chatfield: 7 ways games reward the brain</title>
		<link>http://mentalfish.com/2010/11/7-ways-games-reward-the-brain/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=7-ways-games-reward-the-brain</link>
		<comments>http://mentalfish.com/2010/11/7-ways-games-reward-the-brain/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 20:43:13 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1018</guid>
		<description><![CDATA[An awesome TED talk: http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html Tweet]]></description>
			<content:encoded><![CDATA[<p>An awesome TED talk:<br />
<!--copy and paste--><a href="http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html">http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html</a></p>
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		<title>Space ship a month?</title>
		<link>http://mentalfish.com/2010/09/spaceship-a-month/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=spaceship-a-month</link>
		<comments>http://mentalfish.com/2010/09/spaceship-a-month/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 19:29:54 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=1007</guid>
		<description><![CDATA[Hmmm&#8230; seems like the plan for a spaceship a day will have to become something different for now. Perhaps a line of jQuery a day with a side dish of a space ship a month will keep the doctor away. Where is my 36 hour day cycle I ordered? Tweet]]></description>
			<content:encoded><![CDATA[<p>Hmmm&#8230; seems like the plan for a spaceship a day will have to become something different for now. Perhaps a line of jQuery a day with a side dish of a space ship a month will keep the doctor away. Where is my 36 hour day cycle I ordered?</p>
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		<title>Indie Game: Limbo</title>
		<link>http://mentalfish.com/2010/06/limbo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=limbo</link>
		<comments>http://mentalfish.com/2010/06/limbo/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 10:50:50 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=854</guid>
		<description><![CDATA[An amazing world, great style and good gameplay from what I can tell. Check out the interview at indiegamepod.com or just enjoy the trailer: http://www.youtube.com/v/Y4HSyVXKYz8&#038;hl=en_US&#038;fs=1&#038; Tweet]]></description>
			<content:encoded><![CDATA[<p>An amazing world, great style and good gameplay from what I can tell. Check out the <a href="http://www.indiegamepod.com/?p=1801">interview at indiegamepod.com</a> or just enjoy the trailer:</p>
<p><a href="http://www.youtube.com/v/Y4HSyVXKYz8&#038;hl=en_US&#038;fs=1&#038;">http://www.youtube.com/v/Y4HSyVXKYz8&#038;hl=en_US&#038;fs=1&#038;</a></p>
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		<title>Pre-ordering Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/pre-orderin-unity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pre-orderin-unity</link>
		<comments>http://mentalfish.com/2010/06/pre-orderin-unity/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:23:10 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=835</guid>
		<description><![CDATA[Hurry peeps, pre-order Unity 3.0 before it is released and save a few hundred bucks. I just got my upgrade to Unity 3.0 and an upgrade of the basic iPhone license, so it saved me 300$. Also, check out the video of the Beast lightmapping demo, total awesomeness! Tweet]]></description>
			<content:encoded><![CDATA[<p>Hurry peeps, <a href="http://unity3d.com/unity/coming-soon/unity-3">pre-order Unity 3.0</a> before it is released and save a few hundred bucks. I just got my upgrade to Unity 3.0 and an upgrade of the basic iPhone license, so it saved me 300$.</p>
<p>Also, check out the video of the Beast lightmapping demo, total awesomeness!</p>
<p><a href="http://unity3d.com/unity/coming-soon/unity-3"><img class="alignnone size-full wp-image-836" title="3.0-beta13" src="http://mentalfish.com/wp-content/uploads/2011/01/3-0-beta131.png" alt="" width="590" height="348" /></a></p>
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		<title>Asset management in Unity 3.0</title>
		<link>http://mentalfish.com/2010/06/unity-3-asset-management/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unity-3-asset-management</link>
		<comments>http://mentalfish.com/2010/06/unity-3-asset-management/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 21:37:36 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=780</guid>
		<description><![CDATA[Awesome asset management in Unity 3.0 http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/ http://vimeo.com/moogaloop.swf?clip_id=12584179&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1 Tweet]]></description>
			<content:encoded><![CDATA[<p>Awesome asset management in Unity 3.0<br />
<a href="http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/">http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/</a></p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=12584179&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1">http://vimeo.com/moogaloop.swf?clip_id=12584179&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1</a></p>
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		<title>Project Dust by Eric Chahi</title>
		<link>http://mentalfish.com/2010/06/project-dust/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=project-dust</link>
		<comments>http://mentalfish.com/2010/06/project-dust/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 09:42:16 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=762</guid>
		<description><![CDATA[Yes! Eric Chahi, creator of Another World is back the business! http://www.youtube.com/v/r8nABQLSfmU&#038;hl=en_US&#038;fs=1&#038; Tweet]]></description>
			<content:encoded><![CDATA[<p>Yes!  Eric Chahi, creator of Another World is back the business!<br />
<a href="http://www.youtube.com/v/r8nABQLSfmU&#038;hl=en_US&#038;fs=1&#038;">http://www.youtube.com/v/r8nABQLSfmU&#038;hl=en_US&#038;fs=1&#038;</a></p>
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		<title>Star Wars: The Old Republic</title>
		<link>http://mentalfish.com/2010/06/swtor-cinematic/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=swtor-cinematic</link>
		<comments>http://mentalfish.com/2010/06/swtor-cinematic/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 02:11:48 +0000</pubDate>
		<dc:creator>MentalFish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://mentalfish.com/?p=754</guid>
		<description><![CDATA[My oh my, I think I blew a fuse when I saw this! Go watch the HD version at GameTrailers.com Pure mind blowing awesomeness. Now, if only Mr. Lucas could get his wallet out and hand over some dosh to Blur to do this as a full time TV series Anyone know if the live [...]]]></description>
			<content:encoded><![CDATA[<p>My oh my, I think I blew a fuse when I saw this!</p>
<p><a href="http://www.gametrailers.com/video/e3-2010-star-wars/101162"><img title="swtor-cinematic2" src="http://mentalfish.com/wp-content/uploads/2011/01/swtor-cinematic2.png" alt="" width="590" height="331" /></a></p>
<p>Go watch the HD version at <a href="http://www.gametrailers.com/video/e3-2010-star-wars/101162">GameTrailers.com</a></p>
<p>Pure mind blowing awesomeness. Now, if only Mr. Lucas could get his wallet out and hand over some dosh to Blur to do this as a full time TV series <img src='http://mentalfish.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Anyone know if the live action TV show is on the way?</p>
<p>No matter what, I am giving the game a go when it is out, even though it can&#8217;t be as mind blowing as this cinematic.</p>
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