On this year's Global Game Jam I teamed up with Stefan Svellingen to create an augmented reality game we titled Deprivision. It is a game where you don't see the game world, but have to use audio only to navigate the level to avoid pit falls and monsters. The player uses a wireless headset with [...]
Right off the bat, installing the Android SDK was a bit of a "huh?" moment, but I came across this nice guide for getting up to speed with installing the Android SDK on a Mac: http://www.youtube.com/watch?v=zTh1i-7D75o So to recap and make it more geared towards Unity peeps, do this: Download the latest SDK: http://developer.android.com/sdk/index.html Unpack it and [...]
Its 2012 and the local peeps are awesome. After attending Bergen Game Jam last weekend and the first international Join Game conference yesterday and today, one can not help but to be excited and inspired to get back into the game dev mode. I need to update some LScripts and I think some Unity/C# scripts [...]
It's been a few days since the Android version went live, and I am awaiting the approval process from the App Store. In any case, the swtor.com RSS reader marks the kick off for many iOS and Android apps in the coming months.
MentalFish and Scary-Monsters have teamed up to deliver an absurd experience in the form of a 3'rd person shooter named B.A.G. The game is a tribute to the 80'ies comic D.R. & Quinch and will feature ridiculous weaponry for disposal of annoying aliens. Leigh Bamforth has created some awesome models and first up is one [...]
An awesome TED talk: http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html
Hmmm... seems like the plan for a spaceship a day will have to become something different for now. Perhaps a line of jQuery a day with a side dish of a space ship a month will keep the doctor away. Where is my 36 hour day cycle I ordered?
An amazing world, great style and good gameplay from what I can tell. Check out the interview at indiegamepod.com or just enjoy the trailer: http://www.youtube.com/v/Y4HSyVXKYz8&hl=en_US&fs=1&
Hurry peeps, pre-order Unity 3.0 before it is released and save a few hundred bucks. I just got my upgrade to Unity 3.0 and an upgrade of the basic iPhone license, so it saved me 300$. Also, check out the video of the Beast lightmapping demo, total awesomeness!
Awesome asset management in Unity 3.0 http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/ http://vimeo.com/moogaloop.swf?clip_id=12584179&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1