My latest LScript is a motion baker script for LightWave that bakes such things as items animated through Denis Pontonnier's DP Kit + Node Item Motion and other "non standard" ways of animating in LW. It also bakes all selected items, and on a test of 100 nulls, it took about 12 seconds to bake [...]
I have gotten some questions about what the point is with this script, so I am just going to post a little explanation of it here. One example of where it would be useful, is if you want to add particle effects inside AE instead of in LW. Say you want to add smoke effects [...]
This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]
I came across an issue the other day while doodling on a 3D model of a car wheel. The nuts, or bolts if you will, were too small and I found it strange that there was no tool inside LightWave to scale them individually as separate entities as they were inside the same layer (mesh) [...]
As an interaction designer with a wide range of experience with 3D software, I frequently see the need for a better interface and workflow in these applications.