Computer Graphics

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Utilize middle mouse button in LightWave

When I had a rant in the LightWave Skype chat on the use of middle mouse button for selections, i got directed to but since I am on a Mac I had to google for an alternative and landed on a forum thread on the matter and I got pointed further to . [...]

By |2010-04-24T01:22:32+00:00April 24th, 2010|Computer Graphics|3 Comments

Quick Selection

New LScript for you all. One thing to keep in mind is that the script can make Modeler stop recognizing scripts and plugins if it is clicked alot, some bug in LScript I guess. Download LScript

By |2010-02-16T16:06:35+00:00February 16th, 2010|Computer Graphics|7 Comments

Set 100% to weight map

This is a really simple script, the only thing it does is to set the weight of the currently selected points to 100%. main { selmode(DIRECT); editbegin(); vmap = VMap(VMWEIGHT,0) || error("Please select a weight map first."); foreach(sp, points) { vmap.setValue(sp, 1.0); } editend(); } Download LScript

By |2009-12-19T15:44:31+00:00December 19th, 2009|Computer Graphics|0 Comments

UV 2 Morph

Here is a tutorial by Mikael Burman on how to create some nice water effects on a window, by using my UV 2 Morph LScript. The plugin is just a small part of it all, so watch the whole thing and you'll see the overall coolness. This technique can also be applied to realtime 3D [...]

By |2009-12-18T17:57:20+00:00December 18th, 2009|Computer Graphics|3 Comments

Export Nuke .chan files from LightWave

Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. Download LScript

By |2009-12-15T08:40:31+00:00December 15th, 2009|Computer Graphics|11 Comments

Incremental save plugin for LightWave

This is an old and I think my first LScript I made. It keeps things tidy. Saves increments in a folder and does not overwrite any existing files. If you incremental save your file "myModel.lwo", this script creates folder "myModel_incr" and adds the file "myModel_001.lwo" to it. At the next incremental save it will add [...]

By |2011-10-11T19:35:48+00:00December 4th, 2009|Computer Graphics|3 Comments

Lunar Rover Simulator for NASA

I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by JF&M. I think this is a perfect example on how useful game based technologies can [...]

By |2009-11-26T02:10:18+00:00November 26th, 2009|Computer Graphics|0 Comments