MentalFish

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So far MentalFish has created 66 blog entries.

Export Nuke .chan files from LightWave

Although Nuke can read FBX files, it's something reassuring about open text file formats, so I have created an LScript that creates a chan file from the selected item in LightWave. http://vimeo.com/moogaloop.swf?clip_id=8180471&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ff9933&fullscreen=1 Download LScript

By |2020-09-23T11:14:40+01:00December 15th, 2009|Computer Graphics|11 Comments

Incremental save plugin for LightWave

This is an old and I think my first LScript I made. It keeps things tidy. Saves increments in a folder and does not overwrite any existing files. If you incremental save your file "myModel.lwo", this script creates folder "myModel_incr" and adds the file "myModel_001.lwo" to it. At the next incremental save it will add [...]

By |2020-09-23T11:14:40+01:00December 4th, 2009|Computer Graphics|3 Comments

Use caps lock for Quicksilver

As a Mac user I use the app Quicksilver, brilliant for launching applications without having to click around with a mouse. Secondly, the caps lock key is an annoyance that has to be dealt with. There is no option in Quicksilver to use caps lock as a shortcut key (as it was with Enzo for [...]

By |2020-09-23T11:14:40+01:00December 2nd, 2009|Usability|0 Comments

Lunar Rover Simulator for NASA

I have recently worked with Chilton Webb and Rommany Allen in developing a simulator based on the NASA’s Constellation Program architecture. Development was done in Unity while all models was done in LightWave and the majority of them supplied by JF&M. I think this is a perfect example on how useful game based technologies can [...]

By |2020-09-23T11:14:40+01:00November 26th, 2009|Computer Graphics|0 Comments

PS3 Media Server + Mac

Oh glorious open source efforts! http://code.google.com/p/ps3mediaserver/ I came across this media server solution for connecting up my Mac to the PS3, no more need for USB sticks or being annoyed by a lack of format support i.e. QuickTime... This media server plays everything, even stuff that other commercial solutions don't support. There was some issues [...]

By |2020-09-23T11:14:57+01:00October 3rd, 2009|Games|0 Comments

Motion baker… that works

My latest LScript is a motion baker script for LightWave that bakes such things as items animated through Denis Pontonnier's DP Kit + Node Item Motion and other "non standard" ways of animating in LW. It also bakes all selected items, and on a test of 100 nulls, it took about 12 seconds to bake [...]

By |2020-09-23T11:14:57+01:00September 24th, 2009|Computer Graphics|30 Comments

LightWave 2 AfterEffects Followup

I have gotten some questions about what the point is with this script, so I am just going to post a little explanation of it here. One example of where it would be useful, is if you want to add particle effects inside AE instead of in LW. Say you want to add smoke effects [...]

By |2020-09-23T11:14:57+01:00September 18th, 2009|Computer Graphics|5 Comments

LightWave to After Effects

This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]

By |2020-09-23T11:14:58+01:00August 8th, 2009|Computer Graphics|62 Comments

Stranded on an island

I came across an issue the other day while doodling on a 3D model of a car wheel. The nuts, or bolts if you will, were too small and I found it strange that there was no tool inside LightWave to scale them individually as separate entities as they were inside the same layer (mesh) [...]

By |2020-09-23T11:14:58+01:00July 28th, 2009|Computer Graphics|6 Comments