Inflate & Deflate These are a couple of simple inflate and deflate scripts, that can also prove to be useful alongside the Transform Polygon Islands script. Download LScript By MentalFish|2012-05-14T15:00:48+01:00March 8th, 2010|Computer Graphics|4 Comments Share This Story, Choose Your Platform! FacebookTwitterLinkedInRedditTumblrPinterestVkEmail About the Author: MentalFish Related Posts Circlify is free Gallery Circlify is free Space ship a month? Space ship a month? Space Ship 001 Space Ship 001 A space ship a day A space ship a day Keyfragger Keyfragger 4 Comments Jeff 2010/04/24 at 03:30 - Reply Very cool stuff! I usually do a ‘point normal move’ to move all of the newly extended polys away from the main object. But it’s nice to have the other options in your lscript! 🙂 Alessandro 2010/05/08 at 22:38 - Reply Dude you rock. Keep up the good work. ahk 2010/05/12 at 19:17 - Reply Hmmm its ok, but i think smooth shift achieves the same thing.. :i I know smooth shift cannot reduce the scale once extended, (although it has the numeric value to do so. What you can do to extend selected poly’s along there normal and maintain the poly’s scale is to 0. switch to ‘selection’ in ‘Modes’ tab 1. select the desired poly’s. 2. use smooth shift (click once) but do-not extend, 3. switch to Scale tool then switch back to smooth-shift and extend. i believe what happening is when using smooth-shift it scales along the poly’s normal with the entire object as some kinda base for scaling. when switching to scale then switching back to smooth-shift, the function see only the polies selected and there normals without any basis for scaling. so it extends without any scaling. Caccipergolo 2010/05/17 at 08:47 - Reply Cool!!! Thankyou very much for this one!!! Leave A Comment Cancel reply Comment Save my name, email, and website in this browser for the next time I comment.