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	<title>Comments on: Quick Selection</title>
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	<description>+mind +matter</description>
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		<title>By: Jeric</title>
		<link>http://mentalfish.com/2010/02/quick-selection/#comment-185</link>
		<dc:creator>Jeric</dc:creator>
		<pubDate>Fri, 27 Apr 2012 00:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=610#comment-185</guid>
		<description>A way around it would be to save Parts only as contiguous islands, and increment the corresponding Point Set.   &quot;Set.001, Set.099&quot;, etc.

That would make things less ambigious.</description>
		<content:encoded><![CDATA[<p>A way around it would be to save Parts only as contiguous islands, and increment the corresponding Point Set.   &#8220;Set.001, Set.099&#8243;, etc.</p>
<p>That would make things less ambigious.</p>
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		<title>By: Jeric</title>
		<link>http://mentalfish.com/2010/02/quick-selection/#comment-184</link>
		<dc:creator>Jeric</dc:creator>
		<pubDate>Fri, 27 Apr 2012 00:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=610#comment-184</guid>
		<description>2 years later:.... random access= an open list, not a menu.</description>
		<content:encoded><![CDATA[<p>2 years later:&#8230;. random access= an open list, not a menu.</p>
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		<title>By: Petter Sundnes</title>
		<link>http://mentalfish.com/2010/02/quick-selection/#comment-80</link>
		<dc:creator>Petter Sundnes</dc:creator>
		<pubDate>Fri, 24 Sep 2010 13:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=610#comment-80</guid>
		<description>The problem with using point based selection sets and converting it to polygon selections, is that you get unwanted polygons selected as well. I.e. you have 3 connected quads in a row. You select the two outer ones and not the one in the middle, create a point based selection set from that. This point selection will contain all 8 points of this row of quads, and as such the polygon in the middle will also be selected when you go from point selection to polygon selection.

Could you elaborate on what you mean by random access list?

No prob, glad to be of assistance :)</description>
		<content:encoded><![CDATA[<p>The problem with using point based selection sets and converting it to polygon selections, is that you get unwanted polygons selected as well. I.e. you have 3 connected quads in a row. You select the two outer ones and not the one in the middle, create a point based selection set from that. This point selection will contain all 8 points of this row of quads, and as such the polygon in the middle will also be selected when you go from point selection to polygon selection.</p>
<p>Could you elaborate on what you mean by random access list?</p>
<p>No prob, glad to be of assistance <img src='http://mentalfish.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jeric</title>
		<link>http://mentalfish.com/2010/02/quick-selection/#comment-79</link>
		<dc:creator>Jeric</dc:creator>
		<pubDate>Tue, 21 Sep 2010 18:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=610#comment-79</guid>
		<description>I love the concept of this plugin, and the swift ability to access the poly selection sets it creates.  A real lack within LW.

regarding the deselection issue: rather than using PARTS, could you use the SELECTION MODE SWITCH to get around it by using Point Selection Sets as &quot;virtual poly selection sets&quot; getting around the limitations of Parts?

an addition would be a random access list of the sets.  Nothing fancy, just a number.  Then the user could jump around, although that&#039;s hardly needed considering the speed.

THANKS for making these lscripts available to everybody, AND especially for not compiling them so other scripters can see how they work!</description>
		<content:encoded><![CDATA[<p>I love the concept of this plugin, and the swift ability to access the poly selection sets it creates.  A real lack within LW.</p>
<p>regarding the deselection issue: rather than using PARTS, could you use the SELECTION MODE SWITCH to get around it by using Point Selection Sets as &#8220;virtual poly selection sets&#8221; getting around the limitations of Parts?</p>
<p>an addition would be a random access list of the sets.  Nothing fancy, just a number.  Then the user could jump around, although that&#8217;s hardly needed considering the speed.</p>
<p>THANKS for making these lscripts available to everybody, AND especially for not compiling them so other scripters can see how they work!</p>
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