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	<title>Comments on: Motion baker&#8230; that works</title>
	<atom:link href="http://mentalfish.com/2009/09/motion-baker/feed/" rel="self" type="application/rss+xml" />
	<link>http://mentalfish.com/2009/09/motion-baker/</link>
	<description>+mind +matter</description>
	<lastBuildDate>Fri, 27 Aug 2010 16:08:57 +0000</lastBuildDate>
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		<title>By: Simon Smalley</title>
		<link>http://mentalfish.com/2009/09/motion-baker/comment-page-1/#comment-522</link>
		<dc:creator>Simon Smalley</dc:creator>
		<pubDate>Tue, 25 May 2010 14:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=452#comment-522</guid>
		<description>Awesome plugin! You just made my life a whole bunch easier! Thanks!</description>
		<content:encoded><![CDATA[<p>Awesome plugin! You just made my life a whole bunch easier! Thanks!</p>
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		<title>By: Petter Sundnes</title>
		<link>http://mentalfish.com/2009/09/motion-baker/comment-page-1/#comment-333</link>
		<dc:creator>Petter Sundnes</dc:creator>
		<pubDate>Fri, 19 Mar 2010 06:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=452#comment-333</guid>
		<description>Then I would suggest that you replace the camera with a third null, and just use a motion modifier on the camera to make it follow that third null, so when you bake the camera, it will be correct in world space.</description>
		<content:encoded><![CDATA[<p>Then I would suggest that you replace the camera with a third null, and just use a motion modifier on the camera to make it follow that third null, so when you bake the camera, it will be correct in world space.</p>
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		<title>By: GuanoLad</title>
		<link>http://mentalfish.com/2009/09/motion-baker/comment-page-1/#comment-332</link>
		<dc:creator>GuanoLad</dc:creator>
		<pubDate>Fri, 19 Mar 2010 06:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=452#comment-332</guid>
		<description>Thanks for the quick response.

That didn&#039;t seem to work, but then I may have misunderstood.

I&#039;m applying this to a Camera Path. It&#039;s Parented to two Nulls affecting its position and bank, while it&#039;s Targeted to another Null that is affecting its pan and tilt. (based on the motion tracking advice here: http://bit.ly/cR1W3p )

Does that make a difference?</description>
		<content:encoded><![CDATA[<p>Thanks for the quick response.</p>
<p>That didn&#8217;t seem to work, but then I may have misunderstood.</p>
<p>I&#8217;m applying this to a Camera Path. It&#8217;s Parented to two Nulls affecting its position and bank, while it&#8217;s Targeted to another Null that is affecting its pan and tilt. (based on the motion tracking advice here: <a href="http://bit.ly/cR1W3p" rel="nofollow">http://bit.ly/cR1W3p</a> )</p>
<p>Does that make a difference?</p>
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		<title>By: Petter Sundnes</title>
		<link>http://mentalfish.com/2009/09/motion-baker/comment-page-1/#comment-331</link>
		<dc:creator>Petter Sundnes</dc:creator>
		<pubDate>Fri, 19 Mar 2010 05:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=452#comment-331</guid>
		<description>The parent wont be baked unless it is also selected, so the best way around it is to go to the scene editor and select children recursively. If thats not what you are after, could you send me an example scene of how it is not working?</description>
		<content:encoded><![CDATA[<p>The parent wont be baked unless it is also selected, so the best way around it is to go to the scene editor and select children recursively. If thats not what you are after, could you send me an example scene of how it is not working?</p>
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		<title>By: GuanoLad</title>
		<link>http://mentalfish.com/2009/09/motion-baker/comment-page-1/#comment-330</link>
		<dc:creator>GuanoLad</dc:creator>
		<pubDate>Fri, 19 Mar 2010 05:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://mentalfish.com/?p=452#comment-330</guid>
		<description>I&#039;m having trouble with the generated keys not including its Parented Object&#039;s motion.

I think it needs to have its motion calculated relative to an Origin point, then applied to a new object or Null, so the resulting path is not affected by the Parent and subsequently exaggerated.

Can that be done?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having trouble with the generated keys not including its Parented Object&#8217;s motion.</p>
<p>I think it needs to have its motion calculated relative to an Origin point, then applied to a new object or Null, so the resulting path is not affected by the Parent and subsequently exaggerated.</p>
<p>Can that be done?</p>
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